GPU Developer Technology Engineer, ML Technologies Integration at AMD

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AMD
GPU Developer Technology Engineer, ML Technologies Integration
Warsaw, Poland

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WHAT YOU DO AT AMD CHANGES EVERYTHING We care deeply about transforming lives with AMD technology to enrich our industry, our communities, and the world. Our mission is to build great products that accelerate next-generation computing experiences – the building blocks for the data center, artificial intelligence, PCs, gaming and embedded. Underpinning our mission is the AMD culture. We push the limits of innovation to solve the world’s most important challenges. We strive for execution excellence while being direct, humble, collaborative, and inclusive of diverse perspectives. AMD together we advance_ GPU Developer Technology Engineer, ML Technologies Integration LOCATION: Sweden, France, Germany, Poland, UK, Belgium, Holland THE ROLE: The AMD Productization team works closely with external games software developers and publishers to create some of the best games on the planet. We help them to fully exploit the technical capabilities of AMD's hardware products. Our aim is to raise the standards for gaming graphics and performance. We do everything in our power to make the user understand why they were right to buy AMD. THE PERSON: The ideal candidate is a highly skilled software engineer, strong in 3D math, fluent in C and C++ and the efficient use of discrete GPUs, APUs, and CPUs. You have an interest in machine learning and are excited at the idea of working on large game engines and state of the art technology. You are team-driven and motivated to do things others might find too difficult. KEY RESPONSIBILITIES: Work with the external game development partners to integrate AMD gaming technologies into their titles Analyze, Understand and Debug hard to find problems in complex game engines. Use low level graphics APIs to write efficient shaders. PREFERRED EXPERIENCE: Minimum 2 years of full-time (post grad) experience efficiently creating C/C++ game code for Windows and knows all about data structures, design patterns, language features, standard libraries and writing easy-to-understand code Has practical hands-on experience with DirectX-class development tools and techniques for Windows Has strong graphics code optimization skills, in particular shader code optimizations Understands that requirements are rarely perfect and is willing to extract the spirit of the requirement to make the system or software better Has excellent written and verbal English skills Is willing occasionally to travel domestically and internationally The following experiences are optional but highly desired: GCN / RDNA graphics or game console architecture experience. Experience with DirectX 12 and/or Vulkan graphics APIs. Game engine or game rendering framework experience. Machine Learning background. ACADEMIC CREDENTIALS: Bachelor’s or Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent #LI-HS3 #LI-HYBRID Benefits offered are described: AMD benefits at a glance. AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

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